Ruiner 2016, Video, 11:50 min, 2016.
Exhibition View: Gallery Stephanie Kelly, Dresden, 2016
"Ruiner 2016" CGI Video about virtual Ruins, more coming soon..
In the video „ Ruiner 2016“ by Ullrich Klose the viewer is guided by a tracking
shot through a virtual ruin landscape.
However the electronic building fabric decays not by itself to this condition,
they must be assembled in this state before.
Therefore, the digital ruins do not arise by the times through environmental or
physical stress, but are designed as such -their existence solely depends on the
durability and accessibility of their digital carrier mediums.
Similar to the widespread artificial ruins of the 18th/ 19th century
romanticism, Ullrich Klose constructs a digital "staffage" situation from ruin
models which are used in their original context as scenery for computer games.
However, the therby generated atmosphere can not be interpreted as existential
questions of the individual or as a deep connection towards nature, rather, they
are now a reference to nowadays overturning processes in the development of
science and technology as well as to current political issues from the
perspective of the so-called "parallax scrolling". This concept generates
movement and spatial depth, for example multiple objects at different speeds
where directed virtually from the side or front pass the recipient.
This motion parallax was especially used widespread in computergames, together
with the used film expression of a endless loop, it conveys, as well as the
belief in progress, an imperative of eternal progression in virtual worlds, just
without the bosses of computer games.